Minecraft All Slot Ids

2021年4月6日
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Minecraft ID List (Java Edition 1.12) Each block or item has an ID value assigned to it in Minecraft Java Edition (PC/Mac) 1.12. In some cases, the same ID value has been assigned to similar items. When this happens, the DataValue identifies the variation of the block (DataValue is sometimes referred to as damage value or data value in commands). Discussion in ’Plugin Development’ started by Assult, Oct 27, 2013. Thread Status: Not open for further replies. Anyone know the ID of the. Minecart with Command Block (minecraft:commandblockminecart) Boat (minecraft:boat) 42: Minecart (minecraft:minecart) 43. Find the best Minecraft servers with our multiplayer server list. Browse detailed information on each server and vote for your favourite.
Find out how to operate your character, and the different settings you can change when playing Minecraft on PC.
Table of ContentsAll Controls List For Mouse & KeyboardMovement Controls ListKeybindActionWWalk ForwardsSWalk BackwardsAStrafe LeftDStrafe RightLeft CTRLSprintSHIFTSneakGameplay Controls ListKeybindActionLeft Mouse ButtonAttack / DestroyRight Mouse ButtonUse Item / Interact / Place BlockMiddle Mouse ButtonPick BlockInventory Controls ListKeybindActionQDrop Selected ItemCTRL + QDrop Selected Item Stack1Select Hotbar Slot 12Select Hotbar Slot 23Select Hotbar Slot 34Select Hotbar Slot 45Select Hotbar Slot 56Select Hotbar Slot 67Select Hotbar Slot 78Select Hotbar Slot 89Select Hotbar Slot 9EOpen / Close InventoryFSwap Item In HandsCreative Mode Controls ListKeybindActionXLoad Toolbar ActivatorCSave Toolbar ActivatorMultiplayer Controls ListMinecraft All Slot Ids SoftwareKeybindActionTABShow List of PlayersTOpen Chat/Open CommandMiscellaneous Controls ListKeybindActionESCOpen MenuLOpen Advancements Window-Highlight Players (Spectators)F1Hide InterfaceF2Take ScreenshotF3Open Debug Screen-Toggle Cinematic CameraF5Toggle Player PerspectiveF11Toggle Fullscreen
NOTE: Keybinds listed as - are not assigned a key by default. You will need to manually assign a key to these in order for you to do those actions.How To Change Control SettingsChange Control Settings In Options
You will first need to pause the game by pressing the ESC button. This will bring up your menu. From here, click on Options, and then Controls.What Controls Can You Change?Remap Every Single Control
You will be able to assign new keys to all of the actions that you see on the menu. Just click on the button that you want to remap, and replace it by pushing a new key that is more convenient for you.Reset Controls To Default
You will also be able to reset all of your controls to their default keybind by pressing on the Reset buttons next to the keys. You can also revert all of the keys to their default setting via the Reset Keys button.Adjust Mouse Settings
You can also tweak different mouse settings such as the mouse & scroll sensitivity, inverting the mouse, discrete scrolling, and even enabling Touchscreen Mode! You can access this via the Mouse Settings button.< CommandsThis page contains information about features that have been removed in the latest development versions.These features are present in the current version, but may be removed when the next update is released.RestrictionsFirst introduced
Java Edition 1.8 (14w26a) PE 1.0.5 (PE alpha 1.0.5.0)
Replaces items in the inventories of blocks (chest, furnaces, etc.) or entities (players or mobs) with the given item(s).Syntax[edit]
*Java Editionreplaceitem block <pos> <slot> <item> [<count>]replaceitem entity <targets> <slot> <item> [<count>]
*Bedrock Editionreplaceitem block <position: x y z> slot.container <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]replaceitem block <position: x y z> slot.container <slotId: int> <oldItemHandling: ReplaceMode> <itemName: Item> [amount: int] [data: int] [components: json]replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <oldItemHandling: ReplaceMode> <itemName: Item> [amount: int] [data: int] [components: json]Arguments[edit]
JE: <pos>: block_posBE: position: x y z: CommandPositionIn Java Edition, it must be a block position composed of <x>, <y> and <z>, each of which must be an integer or tilde and caret notation.In Bedrock Edition, it must be a three-dimensional coordinates composed of <x>, <y> and <z>, each of which must be a floating-point number or tilde and caret notation.Specifies the position of the block to be modified.
JE: <targets>: entityBE: target: target: CommandSelector<Actor>Must be a player name, a target selector or a UUID‌[Java Edition only]. Specifies one or more entities to modify.
JE: <slot>: item_slotBE: slotType: EntityEquipmentSlot: EquipmentSlot, slot.container and <slotId: int>: intSpecifies the inventory slot to be modified. Valid values depend on whether a block or an entity is being modified.In Bedrock Edition, slotId: int must be a 32-bit integer number. And it must be between -2147483648 and 2147483647 (inclusive).For blocks, must be container.<slot_number> (BE: slot.container <slotId: int>) where <slot_number> or <slotId: int> is replaced with a number specifying the slot.
*Chests, dispensers, droppers, hoppers, and trapped chests are numbered 0 for the top-left slot and then increase first horizontally, then vertically (so, for example, a chest’s top row slots are numbered 0 to 8 from left to right). Double chests and double trapped chests are treated as two single container blocks.
*A brewing stand’s bottom slots are numbered 0 to 2 from left to right, its top slot is 3 and the fuel slot is 4.
*A furnace’s slots are numbered 0 for the input slot, 1 for the fuel slot, and 2 for the output slot.Other blocks which hold items but don’t have inventory GUIs (flower pots and jukeboxes) can only be changed with /data.For entities, must be one of the following, where slot number or slot id is replaced with a number specifying the slot:SlotSlot NumbersRestrictionsarmor.chest(BE: slot.armor.chest <slotId: int>)any number‌[Bedrock Edition only]armor stands, mobs, and players only (though not all mobs will show or make use of the items)armor.feet(BE: slot.armor.feet <slotId: int>)any number‌[Bedrock Edition only]armor.head(BE: slot.armor.head <slotId: int>)any number‌[Bedrock Edition only]armor.legs(BE: slot.armor.legs <slotId: int>)any number‌[Bedrock Edition only]weapon.mainhand(BE: slot.weapon.mainhand <slotId: int>)any number‌[Bedrock Edition only]weapon.offhand(BE: slot.weapon.offhand <slotId: int>)any number‌[Bedrock Edition only]container.<slot_number>(BE: slot.container <slotId: int>)0–53players, item frames‌[Java Edition only] (slot 0), and minecarts onlyenderchest.<slot_number>(BE: slot.enderchest <slotId: int>)0–26players onlyhotbar.<slot_number>(BE: slot.hotbar <slotId: int>)0–8inventory.<slot_number>(BE: slot.inventory <slotId: int>)0–26horse.saddle(BE: slot.saddle <slotId: int>)any number‌[Bedrock Edition only]horses, donkeys, and mules only; <item> or itemName: Item must be a saddlehorse.chest‌[Java Edition only]donkeys, and mules only; <item> must be a chesthorse.armor(BE: slot.armor <slotId: int>)any number‌[Bedrock Edition only]horses and llamas only; <item> or itemName: Item must be a type of horse armor (if a horse) or a carpet (if a llama)horse.<slot_number>(BE: slot.chest <slotId: int>)0–14donkeys and mules with chests onlyvillager.<slot_number>(BE: slot.inventory <slotId: int>)0–7villagers only
JE: <item>: item_stackBE: itemName: Item: CommandItemSpecifies the item to be placed in the block or entity’s inventory slot.
JE: <count>: integerBE: amount: int: intMust be a 32-bit integer number. In Java Edition, it must be between -2147483648 and 2147483647 (inclusive). And it must be between 1 and 64 (inclusive).Specifies the number of items to be placed in the block or entity’s inventory slot.
BE: data: int: intMust be a 32-bit integer number. It must be between -2147483648 and 2147483647 (inclusive).Specifies the item data for the item(s) to be placed in the block or entity’s inventory slot. Values which are invalid for the specified item id will default to 0. If not specified, defaults to 0.
BE: components: json: Json::ValueAll Inventory Slot Ids MinecraftMust be a JSON Object.Specifies the item components. Like data tags but supports only minecraft:can_place_on, minecraft:can_destroy, minecraft:item_lock, and minecraft:keep_on_death functions (see Commands/give#Examples)
BE: oldItemHandling: ReplaceModeMust be one of:destroy - Directly replaces items ignoring the original items in the specified slot.keep - Does not replace items if an item occupies that slot.Result[edit]CommandTriggerJava EditionBedrock Editionanythe arguments are not specified correctly Unparseable Failed<count> exceeds the stack limit of the specified item Failed Successful/replaceitem block ...if the specified block is not a container Failedif the specified block does not have the specified slot/replaceitem entity ...if <targets> or target: target fails to resolve to one or more entities (named players must be online)if none of the targets have the specified slot (for example, zombies don’t have horse.armor)if specified item cannot be place into the specified slot of any targeted entity(for example, place a stone into armor.chest of a player)/replaceitem ... keepif an item occupies the specified slot in keep mode N/AanyOn successReplaces the items in the specified slot with the specified items (previous items in that slot are lost).Output[edit]Minecraft All Slot Ids CodesCommandEditionSituationSuccess Count/execute store success .../execute store result ...anyJava EditionOn fail000/replaceitem block ...On success111/replaceitem entity ...On success11the number of entities whose items are successfully replacedanyBedrock EditionOn fail0N/AN/A/replaceitem block ...On success1N/AN/A/replaceitem entity ...On successthe number of entities whose items are successfully replacedN/AN/AExamples[edit]
*To replace the items in the bottom-right slot of a single chest two block above with four spruce saplings:
*replaceitem block ~ ~2 ~ container.26 minecraft:spruce_sapling 4‌[Java Edition only]
*replaceitem block ~ ~2 ~ slot.container 26 sapling 4 1‌[Bedrock Edition only]
*To replace the items in the rightmost hotbar slot of the nearest player with four spruce saplings:
*replaceitem entity @p hotbar.8 minecraft:spruce_sapling 4‌[Java Edition only]
*replaceitem entity @p slot.hotbar 8 sapling 4 1‌[Bedrock Edition only]History[edit]Minecraft All Slot Ids ModJava Edition1.814w26aAdded /replaceitem.1.1418w43a/replaceitem can now be used on item frames.Upcoming Java Edition1.1720w46aRemoved /replaceitem. Replaced with /item replace.Pocket Edition1.0.5alpha 1.0.5.0Added /replaceitem.1.1.0alpha 1.1.0.0CanPlaceOn and CanDestroy functions are now supported for /replaceitem.Bedrock Edition1.16.0beta 1.16.0.55 Added new overload for /replaceitem with an option for destroy or keep.Minecraft All Slot Ids GamesSee also[edit]
*/blockdata — can also replace items in a container
*/entitydata — can also replace items in a mob’s inventory, or modify the drop chances of armor and weapons
*/give — give items to players without specifying specific inventory slots or overwriting other items Retrieved from ’https://minecraft.gamepedia.com/Commands/replaceitem?oldid=1781451
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